29 June 2025
Ah, the “Chosen One” trope. Love it or hate it, you’ve probably encountered it more times than you've had to spam the A button to skip dialogue. It’s that classic setup where ordinary ol’ you—or at least your character—is suddenly thrust into the spotlight as the one and only savior destined to defeat the Big Bad, save the world, or stop the sky from falling (sometimes all three). From wielding ancient swords to awakening dormant powers, it’s a tried-and-true storytelling device that just won’t quit. But why does it still work so well in fantasy games?
Let’s grab our enchanted staffs, summon some caffeine, and dive deep into why this trope keeps us coming back for more, even after all these years. Spoiler alert: It’s not because developers are out of ideas (well, not always).
Fantasy games embrace this idea wholeheartedly. They let us live out that fantasy of being “special” even if, in real life, we’re just trying to figure out how taxes work. Look at classics like The Legend of Zelda or Final Fantasy. Link? Just some kid living in a sleepy village until destiny comes knocking. Cloud Strife? Pretty much a SOLDIER wannabe with some identity issues until the plot thickens.
By making your character “chosen,” the game pulls you into this rags-to-riches (or rags-to-hero) narrative. It’s personal. And hey, we all secretly want to feel like we’re one-of-a-kind, don’t we? Admit it.
This narrative device raises the stakes like a high-level boss fight. Sure, you’re running around collecting mushrooms or unlocking ancient relics, but there’s always that looming sense of, “If I botch this, everyone’s doomed.” It keeps the story engaging. Would you really feel that same drive to succeed if you were just Bob the Average Farmer, swept up in someone else’s quest? Probably not.
And it’s not just about saving the world—it’s about growing into someone worthy of saving it. The trope adds layers to the gameplay, often tying your character’s growth (skills, level-ups, gear upgrades) to the fulfillment of your destiny. You’re not just grinding for XP; you’re grinding because fate demands it. Pretty motivating, right?
Think about it—would epic spells, legendary swords, and god-tier abilities feel as satisfying if you weren’t the one destined to wield them? Of course not! Knowing that only YOU can equip Excalibur or cast the Meteor spell because you carry some ancient prophecy or royal bloodline makes every victory feel that much sweeter. It’s like being handed VIP access to a concert, except instead of watching the band, you’re smiting dragons and bending reality to your will.
The trope also lets games drip-feed power to you in a way that feels earned. You might start as a nobody who struggles to kill a rat in the tutorial, but by the end, you’re unleashing screen-clearing attacks that could make Thanos feel inadequate. And it’s all because you were chosen. Admit it—a little part of you is puffing your chest with pride right now, huh?
Fantasy games play on this universal experience of self-doubt and resilience. Sure, the stakes are a bit... exaggerated (unless your last group project involved fighting orcs), but the emotional journey is the same. There’s a reason we resonate with the “Chosen One” arc—it mirrors the highs and lows of our own lives, just with way cooler outfits.
Think about it: if you’re chosen, it means there’s something special about the world that chose you. Maybe there’s an ancient prophecy, a sacred bloodline, or a divine being pulling the strings. Whatever the case, the game now has a reason to tell you all about its history, lore, and mythology. It’s not just random trivia—it’s your destiny. That gives the world more depth and makes your actions feel meaningful.
For example, in Dragon Age: Origins, being the Grey Warden automatically ties you to the world’s darkspawn problem, the Wardens’ history, and the Blight. You get spoon-fed lore not because the game wants to flex its writing muscles (okay, maybe a little), but because you’re central to it all. It’s like the ultimate backstage pass.
Take The Witcher series. Technically, Geralt isn’t a “Chosen One” in the traditional sense—he’s more of a reluctant hero. But in Wild Hunt, Ciri becomes the target of a prophecy, and her role as the “Chosen One” drives much of the narrative. You get both sides of the coin: the reluctant badass AND the prophetic savior.
Or consider Mass Effect. Shepard might not start as the “Chosen One,” but by the end, they’re the galaxy’s last hope. Was it fate? Skill? Luck? A bit of all three? By blending the trope with player choice and moral ambiguity, the series keeps things fresh while still scratching that “destined hero” itch.
Fantasy games are supposed to transport us to worlds where magic exists, evil can be vanquished, and we matter. And the “Chosen One” trope delivers that in spades. Sure, it might feel a bit predictable at times, but honestly? When you’re riding a dragon into battle or hurling fireballs the size of cars, does it really matter how you got there?
Will this trope ever go out of style? Maybe. But for now, as long as we’re still picking up controllers and keyboards, there will always be room for one more “Chosen One.” After all, who’s better suited to save the world than you?
all images in this post were generated using AI tools
Category:
Fantasy GamesAuthor:
Stephanie Abbott