2 August 2025
Have you ever found yourself totally hooked on a game, only to suddenly be faced with endless pop-ups to “Buy Now” or “Get More Gems”? Yeah, we’ve all been there. It’s like trying to binge a great Netflix show and someone pauses it every 10 minutes to make you watch a commercial. Super annoying, right?
But here’s the million-dollar question: does monetization kill engagement, or can the two actually go hand-in-hand? That’s what we’re going to dive into today. So, grab your energy drink and let’s unpack the tangled, fascinating, and sometimes frustrating relationship between how games make money and how they keep us coming back for more.
Here are the main models you’ve probably encountered:
- Free-to-Play (F2P) with in-app purchases
- Pay-to-Play (buy once, play forever)
- Freemium (free base game with paid upgrades)
- Ad-Supported (watch before you play)
- Subscription-Based (think Xbox Game Pass)
Simple enough, right? But the way these monetization strategies are implemented can directly affect how much time and energy players are willing to invest in a game.
Game developers are obsessed with engagement. Why? Because an engaged player is a potential long-term customer. They’re more likely to make a purchase, invite friends, and keep the game alive.
So now imagine trying to balance these two forces: making money vs. keeping people happy and engaged. It’s like trying to ride a unicycle on a tightrope. One wrong move, and splat—you’ve lost your audience.
Ever dealt with these?
These mechanics drive away players who can’t or won’t spend that kind of money. You end up with a broken ecosystem where only the rich rule the arenas.
It’s genius because it doesn’t give anyone an unfair advantage. Players stay engaged because they enjoy personalizing their experience.
A battle pass gives you goals, progression, and cool rewards as you level it up. It’s usually a low-cost, time-limited system that makes you want to keep coming back.
It’s like a loyalty program for gamers. And hey, if players feel they’re getting value? They don’t mind paying.
Crazy, right?
This creates an interesting dynamic. Developers might load a game with pricey items for that 1%, while the rest of the player base enjoys the game for free.
Sounds unfair? Maybe. But it works... for now. If gamers feel the balance shifts too far towards serving whales while ignoring regular players, the whole system can crash.
Here’s what “ethical monetization” looks like:
- Transparency in pricing
- Fair odds in loot boxes (or ditching them altogether)
- Putting gameplay before paywalls
- Respecting players' time (no grind-fests unless you pay)
Games like Warframe, Genshin Impact, and Path of Exile are great examples. They offer free content, deep gameplay, and monetization that doesn’t feel like highway robbery.
The lines between monetization and engagement will continue to blur. Live service games (like Destiny 2 or Rainbow Six Siege) depend on constant updates, seasonal content, and evolving monetization strategies.
Expect to see more games:
- Using AI to personalize offers based on player habits
- Embracing NFTs and blockchain-based economies (controversial, but gaining traction)
- Offering hybrid models (one-time payment + optional purchases)
But one thing’s for sure: studios that build trust with their players will always have the edge.
For developers, the magic is in designing a system where players feel rewarded, not exploited. For players, it’s about knowing your limits and supporting the games that respect your time and wallet.
And hey, let’s be honest. We all love a good game. But loving a game and being milked dry by it? That’s a whole different story.
Choose your games wisely, and may your gems be plentiful (and fairly priced)!
all images in this post were generated using AI tools
Category:
Game MonetizationAuthor:
Stephanie Abbott